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Building 'life' and 'radiance' into 21st century design
By Victoria Kuan
(Published in
'Campus & Beyond', a weekly column written by Swinburne academics in
the Borneo Post newspaper)
While it is true that products are today not purely designed for their
functionality and sustainability for environmental factors in the
marketplace, there is more depth into the knowledge of how an
application, product or service can be a 'buddy' to its end-users.
In an article published in CNN’s "Spirit Of" website, Charlie
Devereux commented that the customer is king and quoted Fran
Samalionis, a global leader in service design and innovation at IDEO,
as saying that customer experience is everything in today's
businesses.
As a result of technological advancement and its deployment in
every sector of the economy, we now enjoy a seamless and pleasurable
experience as we encounter and interact with various systems of design
made available to us in an integrated environment.
Compare today’s lifestyle with that of the past decades and you
will notice the difference technology has brought into our lives. A
superb example is how easy and convenient it is to make business
transactions on-line while in the comfort of your home via an
Internet-enabled computer.
Product designers of the 21st century have to be resilient in
satisfying audience’s "emotional needs" towards the product systems.
The product must have an appeal to its audience in order to compete in
today's market.
Technically, the systems of design ought to be 'charismatic' while
at the same time satisfying and exciting its end-users.
While it is true that most products are created with a user-centered
approach that focuses on functionality and usability, the "affective"
values of the systems will nevertheless become some of the success
factors that determine the level of persuasion with its audience.
The inquiry into the problems of how a product or an application
should 'behave' has therefore been tagged with a recent questioning
into the emotional or affective aspect of the design.
Try to imagine this scenario: A product system that has 'charisma'
and is capable of not only drawing your attention but at the same time
intelligently captures your interest as you approach it, with a system
that prompts you for high frequency and lasting attention every time
you pass by an interactive billboard on a highway.
It is that 'radiating' nature in the product system that we call a
'people power' product and or service. Consumers will surely be
excited about the ‘persuasive’ nature of the product and return for
more.
Hence from a designer’s perspective, to design for sustainable
needs, the designer team or the company responsible for product
development needs to consider the other side of its 'face' value: that
is, the affective attributes for which the object of design is capable
of generating a source of human value or 'social power' from its
targeted audience.
Having the yielding power of ‘people value’ to be built into the
design process in the product development cycle would enable the
system to be perceived as behaving more 'human' and sensitive to its
user's needs.
Therefore, the ideal model could be the enhancement of building
'life' and 'radiance' into our designs, to suit the demanding needs of
today's audience within an interactive-rich environment.
It is also noted by Charlie Devereux who reported that IDEO has its
own human factor team to ensure that end products created by the
development team possess 'humanistic' and 'resilience' appeal to its
audience.
We have to learn from IDEO's product strategy: by having a little
reshaping in the design process to allow the possibilities of a
'customisation' of user experience will then ensure us to position our
product well to meet the diverse needs of today's consumer market.
The excellent example of engaging the resilience strategy is, the
fast changing landscape of today's social media (social networking
tools such as Blogger by Google, MySpace and Facebook), with the
distinctive feature of providing user-generated and user-filtered
enabled content-type represented in a connected environment.
Some economists predicted that today's social media will slowly
replace the traditional passive or mainstream media (newspapers, print
and broadcasting).
Just like in the 1980s, the invention of VHS recorders and the
availability of improved quality screen devices and display technology
have revolutionised the screen business.
Today, most of the tech-savvy young generation is used to the
interactive-rich and streaming media such as podcasts, radio and video
on demand rather than conventional film and the cinema.
It is all about having the wisdom to build and promote a high level
of persuasion factor that determines the 'desirability' in the systems
of design. Be it a tangible product or a quality service, both
entities need to remain as cutting-edge as ever for today's
interactive market's consumption and distribution.
There is always something more than just an extension of the
tangible assets -- the appeal: the intangibles or emotional side of
its 'face' value as it appeals to its audience.
Overall, a product should possess a 'persuasive' nature to its
audience; similarly a quality service should be delivered in a
genuinely 'desirable' mode that makes its customers tick.
One key question is that perhaps a strategic design model will be
needed for crafting 21st century products, applications and systems
with emotional values. This definitely is an area that will
revolutionise the world we live in, an exciting vision to be realised
in the not too distant future.
Victoria Kuan is a lecturer with the School of IT and
Multimedia. She can be contacted at
vkuan@swinburne.edu.my.
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